Update README a bit, and change the library strategy.
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11 changed files with 26 additions and 45 deletions
13
.github/workflows/main.yml
vendored
13
.github/workflows/main.yml
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@ -7,7 +7,7 @@ on:
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- '*'
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- '*'
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jobs:
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jobs:
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build:
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build-windows:
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runs-on: windows-latest
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runs-on: windows-latest
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steps:
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steps:
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@ -30,17 +30,8 @@ jobs:
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- name: Dotnet publish
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- name: Dotnet publish
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run: dotnet publish src/Plpext/Plpext.UI/Plpext.UI.csproj -c Release -r win-x64 -o publish
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run: dotnet publish src/Plpext/Plpext.UI/Plpext.UI.csproj -c Release -r win-x64 -o publish
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- name: Copy OpenAL32.dll
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run: |
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Copy-Item -Path "src\Plpext.Core.Windows\lib\x64\OpenAL32.dll" -Destination "publish\OpenAL32.dll" -Force
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if (Test-Path "publish\OpenAL32.dll") {
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Write-Host "OpenAL32.dll successfully copied to publish folder"
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} else {
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Write-Error "Failed to copy OpenAL32.dll"
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exit 1
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}
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- name: Vpk pack
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- name: Vpk pack
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run: vpk pack --mainExe=Plpext.exe --packId=Plpext --packVersion=1.0.${{ github.run_number }} --packDir=publish -o build/win
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run: vpk pack --packAuthors="Felipe Cotti" --packTitle=Plpext -i build/plpext.ico -s docs/plpext.png --mainExe=Plpext.exe --packId=Plpext --packVersion=1.0.${{ github.run_number }} --packDir=publish -o build/win
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- name: Upload artifact
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- name: Upload artifact
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uses: softprops/action-gh-release@v2
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uses: softprops/action-gh-release@v2
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11
README.md
11
README.md
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@ -5,6 +5,10 @@
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<h3 align="center">Plpext</h3>
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<h3 align="center">Plpext</h3>
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<div align="center"><img src="docs/demo.png" alt="User interface demo" /></div>
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<div align="center">[![Demo](docs/demo.png)](docs/demo_video.mp4)</div>
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<div align="center">
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<div align="center">
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[![Status](https://img.shields.io/badge/status-active-success.svg)]()
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[![Status](https://img.shields.io/badge/status-active-success.svg)]()
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@ -38,8 +42,6 @@ Plpext (*good luck spelling that any way you want*) is a simple application to r
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It is also a rewrite of the very aptly-named *MessengerPlusSoundBankExtractor* with an improved project design. The `plpext-core` solution now contains everything related to file manipulation and playback, leaving the front-end fully free to do as it wishes.
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It is also a rewrite of the very aptly-named *MessengerPlusSoundBankExtractor* with an improved project design. The `plpext-core` solution now contains everything related to file manipulation and playback, leaving the front-end fully free to do as it wishes.
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I am also using a less-problematic implementation of OpenAL, which hopefully will make distribution a whole lot easier.
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## 📑 Documentation <a name = "documentation"></a>
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## 📑 Documentation <a name = "documentation"></a>
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[Comments and general documentation/musings on the project](docs/comments.md)
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[Comments and general documentation/musings on the project](docs/comments.md)
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@ -50,16 +52,17 @@ These instructions will get you a copy of the project up and running on your loc
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## 🕸️ Prerequisites
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## 🕸️ Prerequisites
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Building:
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Building and running locally:
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- .NET 8.0
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- .NET 8.0
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Hopefully that'll be it. Releases should be made self-contained.
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Hopefully that'll be it. Releases should be made self-contained.
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## ⛏️ Built Using <a name = "built_using"></a>
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## ⛏️ Built Using <a name = "built_using"></a>
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- [.NET](https://dot.net/) - Core
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- [.NET](https://dot.net/) - Core
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- [AvaloniaUI](https://avaloniaui.net/) - GUI
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- [AvaloniaUI](https://avaloniaui.net/) - GUI
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- [OpenAL-soft](https://github.com/kcat/openal-soft) - Audio library
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- [Velopack](https://velopack.io) - Packaging
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## ✍️ Authors <a name = "authors"></a>
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## ✍️ Authors <a name = "authors"></a>
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BIN
build/plpext.ico
Normal file
BIN
build/plpext.ico
Normal file
Binary file not shown.
After Width: | Height: | Size: 7.9 KiB |
BIN
docs/demo.png
Normal file
BIN
docs/demo.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 39 KiB |
BIN
docs/demo_video.mp4
Normal file
BIN
docs/demo_video.mp4
Normal file
Binary file not shown.
BIN
docs/plpext.png
Normal file
BIN
docs/plpext.png
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After Width: | Height: | Size: 15 KiB |
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@ -1,28 +0,0 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net8.0</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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<Platforms>x86;x64;AnyCPU</Platforms>
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</PropertyGroup>
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<ItemGroup>
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<ProjectReference Include="..\Plpext.Core\Plpext.Core.csproj" />
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</ItemGroup>
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<ItemGroup Condition="'$(Platform)' == 'x86' Or '$(PlatformTarget)' == 'x86' Or '$(Platform)' == 'AnyCPU' Or '$(PlatformTarget)' == 'AnyCPU' ">
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<None Include="lib\x86\OpenAL32.dll">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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<TargetPath>OpenAL32.dll</TargetPath>
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</None>
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</ItemGroup>
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<ItemGroup Condition="'$(Platform)' == 'x64' Or '$(PlatformTarget)' == 'x64'">
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<None Include="lib\x64\OpenAL32.dll">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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<TargetPath>OpenAL32.dll</TargetPath>
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</None>
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</ItemGroup>
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</Project>
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@ -41,7 +41,6 @@
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<ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\..\Plpext.Core\Plpext.Core.csproj" />
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<ProjectReference Include="..\..\Plpext.Core\Plpext.Core.csproj" />
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<ProjectReference Include="..\..\Plpext.Core.Windows\Plpext.Core.Windows.csproj" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<None Remove="ViewModels\Mocks\**" />
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<None Remove="ViewModels\Mocks\**" />
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</ItemGroup>
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</ItemGroup>
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<Target Name="PostBuild" AfterTargets="PostBuildEvent">
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<ItemGroup Condition="'$(RuntimeIdentifier)' == 'win-x86'">
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<OpenAL32Dll Include="$(MSBuildProjectDirectory)\..\..\..\deps\win\x86\OpenAL32.dll" Condition="'$(RuntimeIdentifier)' == 'win-x86'" />
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<OpenAL32Dll Include="$(MSBuildProjectDirectory)\..\..\..\deps\win\x64\OpenAL32.dll" Condition="'$(RuntimeIdentifier)' == 'win-x64'" />
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</ItemGroup>
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<Copy SourceFiles="@(OpenAL32Dll)" DestinationFiles="$(OutputPath)\OpenAL32.dll" />
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</Target>
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<Target Name="PublishOpenAL" AfterTargets="Publish">
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<ItemGroup>
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<OpenAL32Dll Include="$(MSBuildProjectDirectory)\..\..\..\deps\win\x86\OpenAL32.dll" Condition="'$(RuntimeIdentifier)' == 'win-x86'" />
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<OpenAL32Dll Include="$(MSBuildProjectDirectory)\..\..\..\deps\win\x64\OpenAL32.dll" Condition="'$(RuntimeIdentifier)' == 'win-x64'" />
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</ItemGroup>
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<Copy SourceFiles="@(OpenAL32Dll)" DestinationFiles="$(PublishDir)\OpenAL32.dll"/>
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</Target>
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</Project>
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</Project>
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@ -55,13 +55,14 @@ public partial class MainWindowViewModel : ViewModelBase
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private async Task LoadFile()
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private async Task LoadFile()
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{
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{
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TotalFilesToExtract = await _fileLoaderService.GetFileCountAsync(OriginPath);
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TotalFilesToExtract = await _fileLoaderService.GetFileCountAsync(OriginPath);
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//AudioFiles.Clear();
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await Dispatcher.UIThread.InvokeAsync(() =>
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await Dispatcher.UIThread.InvokeAsync(() =>
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{
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{
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ProgressBarText = "Loading files...";
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ProgressBarText = "Loading files...";
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ProgressBarValue = 0 / (double)TotalFilesToExtract * 100;
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ProgressBarValue = 0 / (double)TotalFilesToExtract * 100;
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ShowProgressBar = true;
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ShowProgressBar = true;
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IsProgressBarIndeterminate = false;
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IsProgressBarIndeterminate = false;
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FilesReady = 0;
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});
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});
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await foreach (var item in _fileLoaderService.LoadFilesAsync())
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await foreach (var item in _fileLoaderService.LoadFilesAsync())
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